<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Making Money From Your Game</title>
	<atom:link href="http://blog.gambrinous.com/2008/11/18/making-money-from-your-game/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.gambrinous.com/2008/11/18/making-money-from-your-game/</link>
	<description></description>
	<lastBuildDate>Wed, 11 Feb 2015 00:07:22 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.6.1</generator>
	<item>
		<title>By: BoxCat Games &#187; Useful Links for Starting an Indie Game Business</title>
		<link>http://blog.gambrinous.com/2008/11/18/making-money-from-your-game/comment-page-1/#comment-104144</link>
		<dc:creator>BoxCat Games &#187; Useful Links for Starting an Indie Game Business</dc:creator>
		<pubDate>Sat, 26 Oct 2013 23:44:04 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gambrinous.com/?p=19#comment-104144</guid>
		<description><![CDATA[[&#8230;] 2 Months Of Solipskier App Store Sales You Should Be Making A Premium Flash Game (Gambrinous Blog) Making Money From Your Game (Gambrinous [&#8230;]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] 2 Months Of Solipskier App Store Sales You Should Be Making A Premium Flash Game (Gambrinous Blog) Making Money From Your Game (Gambrinous [&#8230;]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: cory</title>
		<link>http://blog.gambrinous.com/2008/11/18/making-money-from-your-game/comment-page-1/#comment-26920</link>
		<dc:creator>cory</dc:creator>
		<pubDate>Wed, 14 Sep 2011 05:57:57 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gambrinous.com/?p=19#comment-26920</guid>
		<description><![CDATA[Great article! Flash games are becoming the thing now a days with good potential of making money.]]></description>
		<content:encoded><![CDATA[<p>Great article! Flash games are becoming the thing now a days with good potential of making money.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The Big List Of Indie Marketing And Business Tips</title>
		<link>http://blog.gambrinous.com/2008/11/18/making-money-from-your-game/comment-page-1/#comment-8924</link>
		<dc:creator>The Big List Of Indie Marketing And Business Tips</dc:creator>
		<pubDate>Tue, 17 Aug 2010 15:32:08 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gambrinous.com/?p=19#comment-8924</guid>
		<description><![CDATA[[...] Making Money From Your Game (Gambrinous Blog) [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Making Money From Your Game (Gambrinous Blog) [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Games Up</title>
		<link>http://blog.gambrinous.com/2008/11/18/making-money-from-your-game/comment-page-1/#comment-8822</link>
		<dc:creator>Games Up</dc:creator>
		<pubDate>Wed, 11 Aug 2010 17:54:22 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gambrinous.com/?p=19#comment-8822</guid>
		<description><![CDATA[This is quite an old article now. I was just wandering if you had had any success with flash games, and would you consider posting a follow up?]]></description>
		<content:encoded><![CDATA[<p>This is quite an old article now. I was just wandering if you had had any success with flash games, and would you consider posting a follow up?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: axcho</title>
		<link>http://blog.gambrinous.com/2008/11/18/making-money-from-your-game/comment-page-1/#comment-2339</link>
		<dc:creator>axcho</dc:creator>
		<pubDate>Tue, 30 Jun 2009 14:23:47 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gambrinous.com/?p=19#comment-2339</guid>
		<description><![CDATA[Nice overview. It was one of the articles I referenced in the epic blog post I just finished. Same subject, but I went over a number of more obscure monetization methods that I thought were really cool. And I included way too many links. How do you like it? :)

Ten Ways to Monetize Your Flash Game:
http://evolutionlive.blogspot.com/2009/06/ten-ways-to-monetize-your-flash-game.html]]></description>
		<content:encoded><![CDATA[<p>Nice overview. It was one of the articles I referenced in the epic blog post I just finished. Same subject, but I went over a number of more obscure monetization methods that I thought were really cool. And I included way too many links. How do you like it? :)</p>
<p>Ten Ways to Monetize Your Flash Game:<br />
<a href="http://evolutionlive.blogspot.com/2009/06/ten-ways-to-monetize-your-flash-game.html" rel="nofollow">http://evolutionlive.blogspot.com/2009/06/ten-ways-to-monetize-your-flash-game.html</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: rosedragon</title>
		<link>http://blog.gambrinous.com/2008/11/18/making-money-from-your-game/comment-page-1/#comment-672</link>
		<dc:creator>rosedragon</dc:creator>
		<pubDate>Wed, 22 Apr 2009 00:35:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gambrinous.com/?p=19#comment-672</guid>
		<description><![CDATA[Great article! I think you guys could success! :)]]></description>
		<content:encoded><![CDATA[<p>Great article! I think you guys could success! :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Peter</title>
		<link>http://blog.gambrinous.com/2008/11/18/making-money-from-your-game/comment-page-1/#comment-23</link>
		<dc:creator>Peter</dc:creator>
		<pubDate>Thu, 11 Dec 2008 14:46:41 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gambrinous.com/?p=19#comment-23</guid>
		<description><![CDATA[Like JP Sherman mentioned before, iPhone games have a pretty clear path to monetization - the App Store. It IS getting pretty crowded, but there&#039;s always room for creative/innovative games out there. Especially something multiplayer/social.]]></description>
		<content:encoded><![CDATA[<p>Like JP Sherman mentioned before, iPhone games have a pretty clear path to monetization &#8211; the App Store. It IS getting pretty crowded, but there's always room for creative/innovative games out there. Especially something multiplayer/social.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JP Sherman</title>
		<link>http://blog.gambrinous.com/2008/11/18/making-money-from-your-game/comment-page-1/#comment-12</link>
		<dc:creator>JP Sherman</dc:creator>
		<pubDate>Wed, 03 Dec 2008 16:39:58 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gambrinous.com/?p=19#comment-12</guid>
		<description><![CDATA[Another good way to make money, especially on flash/ indie games is to develop the game to mobile devices.  For example, for my iPhone, I&#039;ve paid anywhere from nothing to $10 to play a game.  

If popular, these micro-transactions could provide you with a stream of recurring revenue that can supplement any ad-supported efforts.  I&#039;ve noticed in mobile applications like Pandora, they run small banner ads to support their app... this could be a way to distribute your game for free, and still turn some income.  

Lastly, if you&#039;ve released a mobile game, make sure that you have fairly regular updates, so that your users can continue their gaming experience from you.  The benefits of going mobile are obvious, you dont have people tethered to their computers, they can play short bursts at their leisure and you get a wealth of people providing feedback.

Great article, I hope to read more from you soon.]]></description>
		<content:encoded><![CDATA[<p>Another good way to make money, especially on flash/ indie games is to develop the game to mobile devices.  For example, for my iPhone, I've paid anywhere from nothing to $10 to play a game.  </p>
<p>If popular, these micro-transactions could provide you with a stream of recurring revenue that can supplement any ad-supported efforts.  I've noticed in mobile applications like Pandora, they run small banner ads to support their app&#8230; this could be a way to distribute your game for free, and still turn some income.  </p>
<p>Lastly, if you've released a mobile game, make sure that you have fairly regular updates, so that your users can continue their gaming experience from you.  The benefits of going mobile are obvious, you dont have people tethered to their computers, they can play short bursts at their leisure and you get a wealth of people providing feedback.</p>
<p>Great article, I hope to read more from you soon.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kyle Orland</title>
		<link>http://blog.gambrinous.com/2008/11/18/making-money-from-your-game/comment-page-1/#comment-11</link>
		<dc:creator>Kyle Orland</dc:creator>
		<pubDate>Wed, 03 Dec 2008 14:14:56 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gambrinous.com/?p=19#comment-11</guid>
		<description><![CDATA[Great article. You might also be interested in a similar article I wrote for Gamasutra on making money from browser-based Flash games. It&#039;s available here: http://www.gamasutra.com/view/feature/1978/the_flash_game_business_making_a_.php]]></description>
		<content:encoded><![CDATA[<p>Great article. You might also be interested in a similar article I wrote for Gamasutra on making money from browser-based Flash games. It's available here: <a href="http://www.gamasutra.com/view/feature/1978/the_flash_game_business_making_a_.php" rel="nofollow">http://www.gamasutra.com/view/feature/1978/the_flash_game_business_making_a_.php</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Colm</title>
		<link>http://blog.gambrinous.com/2008/11/18/making-money-from-your-game/comment-page-1/#comment-10</link>
		<dc:creator>Colm</dc:creator>
		<pubDate>Thu, 27 Nov 2008 20:23:07 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gambrinous.com/?p=19#comment-10</guid>
		<description><![CDATA[Bill: Nice work! That&#039;s a pretty good casual game! I agree with the comment:
&quot;Strangely Addicting, Proof that no amount of bump mapping or 3d graphics will ever beat a solid concept&quot;
You are now ahead of us in # of games released :)

Matt: Why not give it a go and see what you make? I&#039;ll post up a guide to getting started coding w/ Adobe flex (compiles into flash movies &amp; is available for free) in the near future anyway]]></description>
		<content:encoded><![CDATA[<p>Bill: Nice work! That's a pretty good casual game! I agree with the comment:<br />
"Strangely Addicting, Proof that no amount of bump mapping or 3d graphics will ever beat a solid concept"<br />
You are now ahead of us in # of games released :)</p>
<p>Matt: Why not give it a go and see what you make? I'll post up a guide to getting started coding w/ Adobe flex (compiles into flash movies &#038; is available for free) in the near future anyway</p>
]]></content:encoded>
	</item>
</channel>
</rss>
