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	<title>Comments on: Making Money From Your Game</title>
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	<link>http://blog.gambrinous.com/2008/11/18/making-money-from-your-game/</link>
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		<title>By: axcho</title>
		<link>http://blog.gambrinous.com/2008/11/18/making-money-from-your-game/comment-page-1/#comment-2339</link>
		<dc:creator>axcho</dc:creator>
		<pubDate>Tue, 30 Jun 2009 14:23:47 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gambrinous.com/?p=19#comment-2339</guid>
		<description>Nice overview. It was one of the articles I referenced in the epic blog post I just finished. Same subject, but I went over a number of more obscure monetization methods that I thought were really cool. And I included way too many links. How do you like it? :)

Ten Ways to Monetize Your Flash Game:
http://evolutionlive.blogspot.com/2009/06/ten-ways-to-monetize-your-flash-game.html</description>
		<content:encoded><![CDATA[<p>Nice overview. It was one of the articles I referenced in the epic blog post I just finished. Same subject, but I went over a number of more obscure monetization methods that I thought were really cool. And I included way too many links. How do you like it? :)</p>
<p>Ten Ways to Monetize Your Flash Game:<br />
<a href="http://evolutionlive.blogspot.com/2009/06/ten-ways-to-monetize-your-flash-game.html" rel="nofollow">http://evolutionlive.blogspot.com/2009/06/ten-ways-to-monetize-your-flash-game.html</a></p>
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		<title>By: rosedragon</title>
		<link>http://blog.gambrinous.com/2008/11/18/making-money-from-your-game/comment-page-1/#comment-672</link>
		<dc:creator>rosedragon</dc:creator>
		<pubDate>Wed, 22 Apr 2009 00:35:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gambrinous.com/?p=19#comment-672</guid>
		<description>Great article! I think you guys could success! :)</description>
		<content:encoded><![CDATA[<p>Great article! I think you guys could success! :)</p>
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		<title>By: Peter</title>
		<link>http://blog.gambrinous.com/2008/11/18/making-money-from-your-game/comment-page-1/#comment-23</link>
		<dc:creator>Peter</dc:creator>
		<pubDate>Thu, 11 Dec 2008 14:46:41 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gambrinous.com/?p=19#comment-23</guid>
		<description>Like JP Sherman mentioned before, iPhone games have a pretty clear path to monetization - the App Store. It IS getting pretty crowded, but there&#039;s always room for creative/innovative games out there. Especially something multiplayer/social.</description>
		<content:encoded><![CDATA[<p>Like JP Sherman mentioned before, iPhone games have a pretty clear path to monetization &#8211; the App Store. It IS getting pretty crowded, but there's always room for creative/innovative games out there. Especially something multiplayer/social.</p>
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		<title>By: JP Sherman</title>
		<link>http://blog.gambrinous.com/2008/11/18/making-money-from-your-game/comment-page-1/#comment-12</link>
		<dc:creator>JP Sherman</dc:creator>
		<pubDate>Wed, 03 Dec 2008 16:39:58 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gambrinous.com/?p=19#comment-12</guid>
		<description>Another good way to make money, especially on flash/ indie games is to develop the game to mobile devices.  For example, for my iPhone, I&#039;ve paid anywhere from nothing to $10 to play a game.  

If popular, these micro-transactions could provide you with a stream of recurring revenue that can supplement any ad-supported efforts.  I&#039;ve noticed in mobile applications like Pandora, they run small banner ads to support their app... this could be a way to distribute your game for free, and still turn some income.  

Lastly, if you&#039;ve released a mobile game, make sure that you have fairly regular updates, so that your users can continue their gaming experience from you.  The benefits of going mobile are obvious, you dont have people tethered to their computers, they can play short bursts at their leisure and you get a wealth of people providing feedback.

Great article, I hope to read more from you soon.</description>
		<content:encoded><![CDATA[<p>Another good way to make money, especially on flash/ indie games is to develop the game to mobile devices.  For example, for my iPhone, I've paid anywhere from nothing to $10 to play a game.  </p>
<p>If popular, these micro-transactions could provide you with a stream of recurring revenue that can supplement any ad-supported efforts.  I've noticed in mobile applications like Pandora, they run small banner ads to support their app&#8230; this could be a way to distribute your game for free, and still turn some income.  </p>
<p>Lastly, if you've released a mobile game, make sure that you have fairly regular updates, so that your users can continue their gaming experience from you.  The benefits of going mobile are obvious, you dont have people tethered to their computers, they can play short bursts at their leisure and you get a wealth of people providing feedback.</p>
<p>Great article, I hope to read more from you soon.</p>
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		<title>By: Kyle Orland</title>
		<link>http://blog.gambrinous.com/2008/11/18/making-money-from-your-game/comment-page-1/#comment-11</link>
		<dc:creator>Kyle Orland</dc:creator>
		<pubDate>Wed, 03 Dec 2008 14:14:56 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gambrinous.com/?p=19#comment-11</guid>
		<description>Great article. You might also be interested in a similar article I wrote for Gamasutra on making money from browser-based Flash games. It&#039;s available here: http://www.gamasutra.com/view/feature/1978/the_flash_game_business_making_a_.php</description>
		<content:encoded><![CDATA[<p>Great article. You might also be interested in a similar article I wrote for Gamasutra on making money from browser-based Flash games. It's available here: <a href="http://www.gamasutra.com/view/feature/1978/the_flash_game_business_making_a_.php" rel="nofollow">http://www.gamasutra.com/view/feature/1978/the_flash_game_business_making_a_.php</a></p>
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		<title>By: Colm</title>
		<link>http://blog.gambrinous.com/2008/11/18/making-money-from-your-game/comment-page-1/#comment-10</link>
		<dc:creator>Colm</dc:creator>
		<pubDate>Thu, 27 Nov 2008 20:23:07 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gambrinous.com/?p=19#comment-10</guid>
		<description>Bill: Nice work! That&#039;s a pretty good casual game! I agree with the comment:
&quot;Strangely Addicting, Proof that no amount of bump mapping or 3d graphics will ever beat a solid concept&quot;
You are now ahead of us in # of games released :)

Matt: Why not give it a go and see what you make? I&#039;ll post up a guide to getting started coding w/ Adobe flex (compiles into flash movies &amp; is available for free) in the near future anyway</description>
		<content:encoded><![CDATA[<p>Bill: Nice work! That's a pretty good casual game! I agree with the comment:<br />
"Strangely Addicting, Proof that no amount of bump mapping or 3d graphics will ever beat a solid concept"<br />
You are now ahead of us in # of games released :)</p>
<p>Matt: Why not give it a go and see what you make? I'll post up a guide to getting started coding w/ Adobe flex (compiles into flash movies &#038; is available for free) in the near future anyway</p>
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		<title>By: Matt Hardwick</title>
		<link>http://blog.gambrinous.com/2008/11/18/making-money-from-your-game/comment-page-1/#comment-9</link>
		<dc:creator>Matt Hardwick</dc:creator>
		<pubDate>Thu, 27 Nov 2008 13:49:03 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gambrinous.com/?p=19#comment-9</guid>
		<description>This was a good article. It sounds like you know a lot about what you are getting into, and I&#039;ll definitely be following your progress into this new journey. I have never paid much attention to the casual gaming market and creating games through flash, so this is new information. I never knew so much money could be made in simply having your game distributed. I must admit for about half a minute while reading this article, I was tempted to look into developing for this sort of platform. Very good read, and very informative.</description>
		<content:encoded><![CDATA[<p>This was a good article. It sounds like you know a lot about what you are getting into, and I'll definitely be following your progress into this new journey. I have never paid much attention to the casual gaming market and creating games through flash, so this is new information. I never knew so much money could be made in simply having your game distributed. I must admit for about half a minute while reading this article, I was tempted to look into developing for this sort of platform. Very good read, and very informative.</p>
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		<title>By: Bill</title>
		<link>http://blog.gambrinous.com/2008/11/18/making-money-from-your-game/comment-page-1/#comment-7</link>
		<dc:creator>Bill</dc:creator>
		<pubDate>Thu, 27 Nov 2008 00:38:55 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gambrinous.com/?p=19#comment-7</guid>
		<description>I got my first game, Plink, out of the gate this week.
I blogged the results from 30 minutes after releasing it at Ontopolis, and now, with only 2 days in the wild, Mochibot says I&#039;ve already had 1000 plays. (I put the mochibot bug in the &quot;play&quot; button which may or may not be very bright of me).  So far I&#039;ve made $5 on the Interwebz! Interestingly, Kongregate is paying out better than MochiAds at the moment, but I expect that to turn around as the game gets distributed further. I was surprised at the positive reception on Newgrounds. I had some great, useful reviews and three distribution offers by PM in less than three hours. 

Here&#039;s hoping you do as well or better with your first release.</description>
		<content:encoded><![CDATA[<p>I got my first game, Plink, out of the gate this week.<br />
I blogged the results from 30 minutes after releasing it at Ontopolis, and now, with only 2 days in the wild, Mochibot says I've already had 1000 plays. (I put the mochibot bug in the "play" button which may or may not be very bright of me).  So far I've made $5 on the Interwebz! Interestingly, Kongregate is paying out better than MochiAds at the moment, but I expect that to turn around as the game gets distributed further. I was surprised at the positive reception on Newgrounds. I had some great, useful reviews and three distribution offers by PM in less than three hours. </p>
<p>Here's hoping you do as well or better with your first release.</p>
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