<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Introducing GambrinousGames.com</title>
	<atom:link href="http://blog.gambrinous.com/2009/04/19/introducing-gambrinousgamescom/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.gambrinous.com/2009/04/19/introducing-gambrinousgamescom/</link>
	<description></description>
	<lastBuildDate>Wed, 11 Feb 2015 00:07:22 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.6.1</generator>
	<item>
		<title>By: Bruce</title>
		<link>http://blog.gambrinous.com/2009/04/19/introducing-gambrinousgamescom/comment-page-1/#comment-7958</link>
		<dc:creator>Bruce</dc:creator>
		<pubDate>Wed, 19 May 2010 17:41:17 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gambrinous.com/?p=214#comment-7958</guid>
		<description><![CDATA[I don&#039;t get much ad revenue from my games, not even $4 yet, but it&#039;s fun to make the games, and people seem to enjoy playing them... even if they don&#039;t give feedback or let the ads load.]]></description>
		<content:encoded><![CDATA[<p>I don't get much ad revenue from my games, not even $4 yet, but it's fun to make the games, and people seem to enjoy playing them&#8230; even if they don't give feedback or let the ads load.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: How we built a game portal faster than you can say &#8220;Gambrinous Games Rulez, OK&#8221;. &#124; Gambrinous Blog</title>
		<link>http://blog.gambrinous.com/2009/04/19/introducing-gambrinousgamescom/comment-page-1/#comment-1676</link>
		<dc:creator>How we built a game portal faster than you can say &#8220;Gambrinous Games Rulez, OK&#8221;. &#124; Gambrinous Blog</dc:creator>
		<pubDate>Tue, 02 Jun 2009 09:06:23 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gambrinous.com/?p=214#comment-1676</guid>
		<description><![CDATA[[...] Part I, we announced the launch of our brand new game portal, GambrinousGames.com. I&#039;d like to take a few [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Part I, we announced the launch of our brand new game portal, GambrinousGames.com. I'd like to take a few [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Michael J Williams</title>
		<link>http://blog.gambrinous.com/2009/04/19/introducing-gambrinousgamescom/comment-page-1/#comment-667</link>
		<dc:creator>Michael J Williams</dc:creator>
		<pubDate>Mon, 20 Apr 2009 11:11:12 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gambrinous.com/?p=214#comment-667</guid>
		<description><![CDATA[Very nice! I really like the idea of adding your own reviews to each of the games.]]></description>
		<content:encoded><![CDATA[<p>Very nice! I really like the idea of adding your own reviews to each of the games.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Des Traynor</title>
		<link>http://blog.gambrinous.com/2009/04/19/introducing-gambrinousgamescom/comment-page-1/#comment-665</link>
		<dc:creator>Des Traynor</dc:creator>
		<pubDate>Mon, 20 Apr 2009 10:10:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gambrinous.com/?p=214#comment-665</guid>
		<description><![CDATA[Great stuff guys. Look forward to seeing this take off.]]></description>
		<content:encoded><![CDATA[<p>Great stuff guys. Look forward to seeing this take off.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: nGFX of GamingYourWay</title>
		<link>http://blog.gambrinous.com/2009/04/19/introducing-gambrinousgamescom/comment-page-1/#comment-664</link>
		<dc:creator>nGFX of GamingYourWay</dc:creator>
		<pubDate>Mon, 20 Apr 2009 06:53:49 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gambrinous.com/?p=214#comment-664</guid>
		<description><![CDATA[Sweet!
I rellay like the &quot;quality of quantity&quot; claim, something that about 99.999% of the game portals lack badly.

Good luck with that.

nGFX]]></description>
		<content:encoded><![CDATA[<p>Sweet!<br />
I rellay like the "quality of quantity" claim, something that about 99.999% of the game portals lack badly.</p>
<p>Good luck with that.</p>
<p>nGFX</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: FJGamer</title>
		<link>http://blog.gambrinous.com/2009/04/19/introducing-gambrinousgamescom/comment-page-1/#comment-663</link>
		<dc:creator>FJGamer</dc:creator>
		<pubDate>Sun, 19 Apr 2009 23:53:05 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gambrinous.com/?p=214#comment-663</guid>
		<description><![CDATA[I don&#039;t get much ad revenue from my games, not even $4 yet, but it&#039;s fun to make the games, and people seem to enjoy playing them... even if they don&#039;t give feedback or let the ads load.]]></description>
		<content:encoded><![CDATA[<p>I don't get much ad revenue from my games, not even $4 yet, but it's fun to make the games, and people seem to enjoy playing them&#8230; even if they don't give feedback or let the ads load.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: greg</title>
		<link>http://blog.gambrinous.com/2009/04/19/introducing-gambrinousgamescom/comment-page-1/#comment-661</link>
		<dc:creator>greg</dc:creator>
		<pubDate>Sun, 19 Apr 2009 22:36:38 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gambrinous.com/?p=214#comment-661</guid>
		<description><![CDATA[hey guys!

Looks cool, and the best of luck to you. I&#039;d really like something like this as a developer that feels like my games are somewhat swept under the rug. Even a successful game often gets left by the wayside after a few weeks it seems. I&#039;m glad someone is out there fighting the good fight for the rest of us.]]></description>
		<content:encoded><![CDATA[<p>hey guys!</p>
<p>Looks cool, and the best of luck to you. I'd really like something like this as a developer that feels like my games are somewhat swept under the rug. Even a successful game often gets left by the wayside after a few weeks it seems. I'm glad someone is out there fighting the good fight for the rest of us.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
