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	<title>Comments on: You Should Be Making A Premium Flash Game</title>
	<atom:link href="http://blog.gambrinous.com/2009/10/07/you-should-be-making-a-premium-flash-game/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.gambrinous.com/2009/10/07/you-should-be-making-a-premium-flash-game/</link>
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	<lastBuildDate>Sun, 25 Jul 2010 23:21:26 -0700</lastBuildDate>
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		<title>By: Zimbu Games</title>
		<link>http://blog.gambrinous.com/2009/10/07/you-should-be-making-a-premium-flash-game/comment-page-1/#comment-8612</link>
		<dc:creator>Zimbu Games</dc:creator>
		<pubDate>Sun, 25 Jul 2010 23:21:26 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gambrinous.com/?p=298#comment-8612</guid>
		<description>I&#039;m glad you mentioned Mochi! Not only does it pay the developers, but for games site owners, it also pays them (sure it&#039;s not much, but if you get good traffic it&#039;s usually good enough to cover the costs for the hosting!) One of my friends made a simple &#039;shoot the stars&#039; game where random stars appear on screen, and from the screen shots he&#039;s shown me, he&#039;s doing quite well (monetarily wise)</description>
		<content:encoded><![CDATA[<p>I'm glad you mentioned Mochi! Not only does it pay the developers, but for games site owners, it also pays them (sure it's not much, but if you get good traffic it's usually good enough to cover the costs for the hosting!) One of my friends made a simple 'shoot the stars' game where random stars appear on screen, and from the screen shots he's shown me, he's doing quite well (monetarily wise)</p>
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		<title>By: dave tribbett</title>
		<link>http://blog.gambrinous.com/2009/10/07/you-should-be-making-a-premium-flash-game/comment-page-1/#comment-7048</link>
		<dc:creator>dave tribbett</dc:creator>
		<pubDate>Wed, 17 Mar 2010 21:05:29 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gambrinous.com/?p=298#comment-7048</guid>
		<description>I agree Flash is a great tool, how about a generic service like &lt;a href=&quot;http://tastethecloud.com/content/idea-leaderboardcom&quot; rel=&quot;nofollow&quot;&gt;this&lt;/a&gt; that exposes a generic leaderboard service to small game developers? Flash would be the perfect rendering tool for the idea.</description>
		<content:encoded><![CDATA[<p>I agree Flash is a great tool, how about a generic service like <a href="http://tastethecloud.com/content/idea-leaderboardcom" rel="nofollow">this</a> that exposes a generic leaderboard service to small game developers? Flash would be the perfect rendering tool for the idea.</p>
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		<title>By: Link Dump: 022510_0516 through 030510_1655</title>
		<link>http://blog.gambrinous.com/2009/10/07/you-should-be-making-a-premium-flash-game/comment-page-1/#comment-6771</link>
		<dc:creator>Link Dump: 022510_0516 through 030510_1655</dc:creator>
		<pubDate>Fri, 05 Mar 2010 22:01:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gambrinous.com/?p=298#comment-6771</guid>
		<description>[...] You Should Be Making A Premium Flash Game &#124; Gambrinous Blog &#8211; [...]</description>
		<content:encoded><![CDATA[<p>[...] You Should Be Making A Premium Flash Game | Gambrinous Blog &#8211; [...]</p>
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		<title>By: The New Ways To Sell Video Games Online &#171; The Jr. Jellybeans Blog</title>
		<link>http://blog.gambrinous.com/2009/10/07/you-should-be-making-a-premium-flash-game/comment-page-1/#comment-6317</link>
		<dc:creator>The New Ways To Sell Video Games Online &#171; The Jr. Jellybeans Blog</dc:creator>
		<pubDate>Thu, 11 Feb 2010 19:52:24 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gambrinous.com/?p=298#comment-6317</guid>
		<description>[...] but, as it turns out, it isn&#8217;t.  They are plenty of articles about this exact subject (like here) so I don&#8217;t need to get into [...]</description>
		<content:encoded><![CDATA[<p>[...] but, as it turns out, it isn't.  They are plenty of articles about this exact subject (like here) so I don't need to get into [...]</p>
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		<title>By: Zombie Outbreak Simulator Wrap Up &#124; Binary Space</title>
		<link>http://blog.gambrinous.com/2009/10/07/you-should-be-making-a-premium-flash-game/comment-page-1/#comment-6136</link>
		<dc:creator>Zombie Outbreak Simulator Wrap Up &#124; Binary Space</dc:creator>
		<pubDate>Tue, 02 Feb 2010 14:44:11 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gambrinous.com/?p=298#comment-6136</guid>
		<description>[...] you consider the super great article: &#8220;You should be making a premium flash game&#8221; and games like Fantastic Contraption, we are very keen to try selling our game at some [...]</description>
		<content:encoded><![CDATA[<p>[...] you consider the super great article: "You should be making a premium flash game" and games like Fantastic Contraption, we are very keen to try selling our game at some [...]</p>
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		<title>By: Colm</title>
		<link>http://blog.gambrinous.com/2009/10/07/you-should-be-making-a-premium-flash-game/comment-page-1/#comment-3740</link>
		<dc:creator>Colm</dc:creator>
		<pubDate>Fri, 09 Oct 2009 11:04:46 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gambrinous.com/?p=298#comment-3740</guid>
		<description>Cheers for the clarification Daniel. That&#039;s actually a much better way of getting a &#039;Gross eCPM&#039; for persistant games, matching up more closely to the Ad Model games calculation. I&#039;ll update the article.</description>
		<content:encoded><![CDATA[<p>Cheers for the clarification Daniel. That's actually a much better way of getting a 'Gross eCPM' for persistant games, matching up more closely to the Ad Model games calculation. I'll update the article.</p>
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		<title>By: Daniel James</title>
		<link>http://blog.gambrinous.com/2009/10/07/you-should-be-making-a-premium-flash-game/comment-page-1/#comment-3735</link>
		<dc:creator>Daniel James</dc:creator>
		<pubDate>Thu, 08 Oct 2009 23:56:38 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gambrinous.com/?p=298#comment-3735</guid>
		<description>The Puzzle Pirates numbers you have are not really comparable; only ~10% of landings get to playing PP (download, funnel) and the $1.50 number is representative of an ongoing player population not a cohort of new players. At a guess the lifetime value of 1,000 new players (10,000 landings) is around $2-5,000 lifetime (over many months) so a ~$200-500 eCPM is perhaps a decent-ish comparable.

Otherwise good post and I agree. Flash devs should also check out Whirled.com!</description>
		<content:encoded><![CDATA[<p>The Puzzle Pirates numbers you have are not really comparable; only ~10% of landings get to playing PP (download, funnel) and the $1.50 number is representative of an ongoing player population not a cohort of new players. At a guess the lifetime value of 1,000 new players (10,000 landings) is around $2-5,000 lifetime (over many months) so a ~$200-500 eCPM is perhaps a decent-ish comparable.</p>
<p>Otherwise good post and I agree. Flash devs should also check out Whirled.com!</p>
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		<title>By: NightFlyer Games &#187; What is a short form game worth?</title>
		<link>http://blog.gambrinous.com/2009/10/07/you-should-be-making-a-premium-flash-game/comment-page-1/#comment-3717</link>
		<dc:creator>NightFlyer Games &#187; What is a short form game worth?</dc:creator>
		<pubDate>Wed, 07 Oct 2009 18:55:47 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gambrinous.com/?p=298#comment-3717</guid>
		<description>[...] as $100 for exclusive rights including source code, and we also know there have been sponsorship deals in excess of $10,000. The total volume of the short form game market is probably larger than it was in the &#8217;80s. [...]</description>
		<content:encoded><![CDATA[<p>[...] as $100 for exclusive rights including source code, and we also know there have been sponsorship deals in excess of $10,000. The total volume of the short form game market is probably larger than it was in the '80s. [...]</p>
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		<title>By: HB</title>
		<link>http://blog.gambrinous.com/2009/10/07/you-should-be-making-a-premium-flash-game/comment-page-1/#comment-3714</link>
		<dc:creator>HB</dc:creator>
		<pubDate>Wed, 07 Oct 2009 17:26:34 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gambrinous.com/?p=298#comment-3714</guid>
		<description>Wow, that&#039;s a pretty staggering difference. I don&#039;t make flash games for a living, but maybe I should ;) Thanks for putting the effort into gathering that data.</description>
		<content:encoded><![CDATA[<p>Wow, that's a pretty staggering difference. I don't make flash games for a living, but maybe I should ;) Thanks for putting the effort into gathering that data.</p>
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		<title>By: Tweets that mention You Should Be Making A Premium Flash Game</title>
		<link>http://blog.gambrinous.com/2009/10/07/you-should-be-making-a-premium-flash-game/comment-page-1/#comment-3713</link>
		<dc:creator>Tweets that mention You Should Be Making A Premium Flash Game</dc:creator>
		<pubDate>Wed, 07 Oct 2009 16:32:37 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gambrinous.com/?p=298#comment-3713</guid>
		<description>[...] This post was mentioned on Twitter by Phil Peron. Phil Peron said: RT @gambrinous: You Should Be Making A Premium Flash Game: http://bit.ly/4nl3HB [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Phil Peron. Phil Peron said: RT @gambrinous: You Should Be Making A Premium Flash Game: <a href="http://bit.ly/4nl3HB" rel="nofollow">http://bit.ly/4nl3HB</a> [...]</p>
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