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	<title>Comments on: You Should Be Making A Premium Flash Game</title>
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	<link>http://blog.gambrinous.com/2009/10/07/you-should-be-making-a-premium-flash-game/</link>
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		<title>By: kenichifc</title>
		<link>http://blog.gambrinous.com/2009/10/07/you-should-be-making-a-premium-flash-game/comment-page-1/#comment-12625</link>
		<dc:creator>kenichifc</dc:creator>
		<pubDate>Tue, 28 Dec 2010 12:59:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gambrinous.com/?p=298#comment-12625</guid>
		<description>Wow, they have come a really long way since Diamond Mine, which was one of the few games I had ever bought. I believe I have a copy of Bejeweled too</description>
		<content:encoded><![CDATA[<p>Wow, they have come a really long way since Diamond Mine, which was one of the few games I had ever bought. I believe I have a copy of Bejeweled too</p>
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		<title>By: Sell Video Games Online</title>
		<link>http://blog.gambrinous.com/2009/10/07/you-should-be-making-a-premium-flash-game/comment-page-1/#comment-12573</link>
		<dc:creator>Sell Video Games Online</dc:creator>
		<pubDate>Mon, 27 Dec 2010 08:17:55 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gambrinous.com/?p=298#comment-12573</guid>
		<description>How much does it cost to make your own flash game?

is there somewhere i can go to have a person make me one?</description>
		<content:encoded><![CDATA[<p>How much does it cost to make your own flash game?</p>
<p>is there somewhere i can go to have a person make me one?</p>
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		<title>By: TerrEK</title>
		<link>http://blog.gambrinous.com/2009/10/07/you-should-be-making-a-premium-flash-game/comment-page-1/#comment-11436</link>
		<dc:creator>TerrEK</dc:creator>
		<pubDate>Sun, 05 Dec 2010 08:14:55 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gambrinous.com/?p=298#comment-11436</guid>
		<description>I don&#039;t making premium game</description>
		<content:encoded><![CDATA[<p>I don't making premium game</p>
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		<title>By: Frank K., I play fast</title>
		<link>http://blog.gambrinous.com/2009/10/07/you-should-be-making-a-premium-flash-game/comment-page-1/#comment-10897</link>
		<dc:creator>Frank K., I play fast</dc:creator>
		<pubDate>Fri, 19 Nov 2010 05:41:03 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gambrinous.com/?p=298#comment-10897</guid>
		<description>Yeah, I heard fantastic contraption actually hit the million mark. But I think most flash games wouldn&#039;t be successful at all at this model.

For it to work, the game must have at least some replaying value and potentially multiplayer mode. It&#039;s the same model those little games from facebook are using, actually.

Nice post.</description>
		<content:encoded><![CDATA[<p>Yeah, I heard fantastic contraption actually hit the million mark. But I think most flash games wouldn't be successful at all at this model.</p>
<p>For it to work, the game must have at least some replaying value and potentially multiplayer mode. It's the same model those little games from facebook are using, actually.</p>
<p>Nice post.</p>
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		<title>By: Trent Sterling</title>
		<link>http://blog.gambrinous.com/2009/10/07/you-should-be-making-a-premium-flash-game/comment-page-1/#comment-10800</link>
		<dc:creator>Trent Sterling</dc:creator>
		<pubDate>Tue, 16 Nov 2010 03:07:39 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gambrinous.com/?p=298#comment-10800</guid>
		<description>I&#039;m pretty sure my game is &#039;premium&#039;. Let&#039;s hope so, I plan to post it on FGL next month!</description>
		<content:encoded><![CDATA[<p>I'm pretty sure my game is 'premium'. Let's hope so, I plan to post it on FGL next month!</p>
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	<item>
		<title>By: Zimbu Games</title>
		<link>http://blog.gambrinous.com/2009/10/07/you-should-be-making-a-premium-flash-game/comment-page-1/#comment-8988</link>
		<dc:creator>Zimbu Games</dc:creator>
		<pubDate>Sat, 21 Aug 2010 16:45:05 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gambrinous.com/?p=298#comment-8988</guid>
		<description>Amazing post! I knew that making games was profitable (I have a friend who does that), but I didn&#039;t know it was that profitable! I&#039;d love to know how much the bloon tower defence games have made (all 4 games earnings). Think i&#039;ll forget learning jQuery and move onto flash!</description>
		<content:encoded><![CDATA[<p>Amazing post! I knew that making games was profitable (I have a friend who does that), but I didn't know it was that profitable! I'd love to know how much the bloon tower defence games have made (all 4 games earnings). Think i'll forget learning jQuery and move onto flash!</p>
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		<title>By: The Big List Of Indie Marketing And Business Tips</title>
		<link>http://blog.gambrinous.com/2009/10/07/you-should-be-making-a-premium-flash-game/comment-page-1/#comment-8928</link>
		<dc:creator>The Big List Of Indie Marketing And Business Tips</dc:creator>
		<pubDate>Tue, 17 Aug 2010 20:01:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gambrinous.com/?p=298#comment-8928</guid>
		<description>[...] You Should Be Making A Premium Flash Game (Gambrinous Blog) [...]</description>
		<content:encoded><![CDATA[<p>[...] You Should Be Making A Premium Flash Game (Gambrinous Blog) [...]</p>
]]></content:encoded>
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		<title>By: Games Up</title>
		<link>http://blog.gambrinous.com/2009/10/07/you-should-be-making-a-premium-flash-game/comment-page-1/#comment-8817</link>
		<dc:creator>Games Up</dc:creator>
		<pubDate>Wed, 11 Aug 2010 10:38:46 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gambrinous.com/?p=298#comment-8817</guid>
		<description>Premium games did do amazingly well on Mochi when they first released the service. As is usually the case I suspect the first ones on the band waggon make the most money. I think after a while tho the market will become saturated and developers will see less and less of a cut. For the moment I will be sticking to sponsorships and ads. (I may be wrong of course)</description>
		<content:encoded><![CDATA[<p>Premium games did do amazingly well on Mochi when they first released the service. As is usually the case I suspect the first ones on the band waggon make the most money. I think after a while tho the market will become saturated and developers will see less and less of a cut. For the moment I will be sticking to sponsorships and ads. (I may be wrong of course)</p>
]]></content:encoded>
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		<title>By: Zimbu Games</title>
		<link>http://blog.gambrinous.com/2009/10/07/you-should-be-making-a-premium-flash-game/comment-page-1/#comment-8612</link>
		<dc:creator>Zimbu Games</dc:creator>
		<pubDate>Sun, 25 Jul 2010 23:21:26 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gambrinous.com/?p=298#comment-8612</guid>
		<description>I&#039;m glad you mentioned Mochi! Not only does it pay the developers, but for games site owners, it also pays them (sure it&#039;s not much, but if you get good traffic it&#039;s usually good enough to cover the costs for the hosting!) One of my friends made a simple &#039;shoot the stars&#039; game where random stars appear on screen, and from the screen shots he&#039;s shown me, he&#039;s doing quite well (monetarily wise)</description>
		<content:encoded><![CDATA[<p>I'm glad you mentioned Mochi! Not only does it pay the developers, but for games site owners, it also pays them (sure it's not much, but if you get good traffic it's usually good enough to cover the costs for the hosting!) One of my friends made a simple 'shoot the stars' game where random stars appear on screen, and from the screen shots he's shown me, he's doing quite well (monetarily wise)</p>
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		<title>By: dave tribbett</title>
		<link>http://blog.gambrinous.com/2009/10/07/you-should-be-making-a-premium-flash-game/comment-page-1/#comment-7048</link>
		<dc:creator>dave tribbett</dc:creator>
		<pubDate>Wed, 17 Mar 2010 21:05:29 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gambrinous.com/?p=298#comment-7048</guid>
		<description>I agree Flash is a great tool, how about a generic service like &lt;a href=&quot;http://tastethecloud.com/content/idea-leaderboardcom&quot; rel=&quot;nofollow&quot;&gt;this&lt;/a&gt; that exposes a generic leaderboard service to small game developers? Flash would be the perfect rendering tool for the idea.</description>
		<content:encoded><![CDATA[<p>I agree Flash is a great tool, how about a generic service like <a href="http://tastethecloud.com/content/idea-leaderboardcom" rel="nofollow">this</a> that exposes a generic leaderboard service to small game developers? Flash would be the perfect rendering tool for the idea.</p>
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