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	<title>Gambrinous Blog &#187; Card Games</title>
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		<title>Now available: Eyes of Hellfire!</title>
		<link>http://blog.gambrinous.com/2025/08/27/now-available-eyes-of-hellfire/</link>
		<comments>http://blog.gambrinous.com/2025/08/27/now-available-eyes-of-hellfire/#comments</comments>
		<pubDate>Wed, 27 Aug 2025 16:00:30 +0000</pubDate>
		<dc:creator>Colm</dc:creator>
				<category><![CDATA[Card Games]]></category>
		<category><![CDATA[Company News]]></category>
		<category><![CDATA[Eyes of Hellfire]]></category>

		<guid isPermaLink="false">http://blog.gambrinous.com/?p=1275</guid>
		<description><![CDATA[Welcome to the Club! Eyes of Hellfire just launched today on Steam Early Access. Time to grab your friends and give it a go! &#160; &#160; Friends play free with Friends pass If you pick up a copy, up to 4 of your friends can play for free by installing the friends pass. Quite a deal! [&#8230;]]]></description>
				<content:encoded><![CDATA[<h2>Welcome to the Club!</h2>
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<td valign="top">Eyes of Hellfire just launched today on <a href="https://us7.mailchimp.com/mctx/clicks?url=https%3A%2F%2Fstore.steampowered.com%2Fapp%2F1724030%2FEyes_of_Hellfire%2F&amp;xid=416f5bc939&amp;uid=18853403&amp;iid=e6505e2d28&amp;pool=cts&amp;v=2&amp;c=1756304344&amp;h=95143bcae77e3139c82b0081cae906a9701e7c5fd03613ac455bd72b3fde34e6" target="_blank" data-saferedirecturl="https://www.google.com/url?q=https://us7.mailchimp.com/mctx/clicks?url%3Dhttps%253A%252F%252Fstore.steampowered.com%252Fapp%252F1724030%252FEyes_of_Hellfire%252F%26xid%3D416f5bc939%26uid%3D18853403%26iid%3De6505e2d28%26pool%3Dcts%26v%3D2%26c%3D1756304344%26h%3D95143bcae77e3139c82b0081cae906a9701e7c5fd03613ac455bd72b3fde34e6&amp;source=gmail&amp;ust=1756390750841000&amp;usg=AOvVaw3RlT1WDjEwYhMRElmsfiLl">Steam Early Access</a>. Time to grab your friends and give it a go!<a href="https://us7.mailchimp.com/mctx/clicks?url=https%3A%2F%2Fstore.steampowered.com%2Fapp%2F1724030%2FEyes_of_Hellfire%2F&amp;xid=416f5bc939&amp;uid=18853403&amp;iid=e6505e2d28&amp;pool=cts&amp;v=2&amp;c=1756304344&amp;h=95143bcae77e3139c82b0081cae906a9701e7c5fd03613ac455bd72b3fde34e6" target="_blank" data-saferedirecturl="https://www.google.com/url?q=https://us7.mailchimp.com/mctx/clicks?url%3Dhttps%253A%252F%252Fstore.steampowered.com%252Fapp%252F1724030%252FEyes_of_Hellfire%252F%26xid%3D416f5bc939%26uid%3D18853403%26iid%3De6505e2d28%26pool%3Dcts%26v%3D2%26c%3D1756304344%26h%3D95143bcae77e3139c82b0081cae906a9701e7c5fd03613ac455bd72b3fde34e6&amp;source=gmail&amp;ust=1756390750841000&amp;usg=AOvVaw3RlT1WDjEwYhMRElmsfiLl"><img alt="" src="https://ci3.googleusercontent.com/meips/ADKq_NaghrKnz5hzXE1s1gBWLmg7-hNJ34ezDL0knieYuIi4xwIa7VYhJKpIH9gBPy0XPp0b1IkUroFCNZlTtR2LvYL__btnDQmYJ5sNRzf53Avw-RHQ1ruS81h0PwDdhkaMItKsuipsNAm79yk32YaN1a2f2R87i7XGbp4=s0-d-e1-ft#https://mcusercontent.com/442e094fea5d6b4e0293e6b78/images/646c5184-336f-cc0a-711b-1ec9bdf1e9c2.png" width="600" height="337" data-bit="iit" /></a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h3>Friends play free with Friends pass<strong><br />
</strong></h3>
<p>If you pick up a copy, up to 4 of your friends can play for free by installing the friends pass. Quite a deal!</p>
<p>&nbsp;</td>
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<td align="left" valign="top"><a title="" href="https://us7.mailchimp.com/mctx/clicks?url=https%3A%2F%2Fyoutu.be%2FETurm00ZJAE&amp;xid=416f5bc939&amp;uid=18853403&amp;iid=e6505e2d28&amp;pool=cts&amp;v=2&amp;c=1756304344&amp;h=c1dc37b424671de0abffaed85eb9bb2fba69794d09ccbc8f8de0aefbca2bf0d1" target="_blank" data-saferedirecturl="https://www.google.com/url?q=https://us7.mailchimp.com/mctx/clicks?url%3Dhttps%253A%252F%252Fyoutu.be%252FETurm00ZJAE%26xid%3D416f5bc939%26uid%3D18853403%26iid%3De6505e2d28%26pool%3Dcts%26v%3D2%26c%3D1756304344%26h%3Dc1dc37b424671de0abffaed85eb9bb2fba69794d09ccbc8f8de0aefbca2bf0d1&amp;source=gmail&amp;ust=1756390750841000&amp;usg=AOvVaw37YlCJVV-wuFJcGGy8wePM"><img alt="" src="https://ci3.googleusercontent.com/meips/ADKq_NbcJdAISfEH2BbRyyAPkXKGiMD6wQOcU0AB1NQ9YgaRUtu37-W7fg6buiMsCFFR9wX9zEBNVQqIte-ufIGs-g34W5aJPf9cY1gnHZdTWXtq-aCankspKGFyPPvz2x2fx5RvkEMtq1d26GLaA6ViGWJmfVGcXNY6PeUd8Mi0AKgWmTfz=s0-d-e1-ft#https://mcusercontent.com/442e094fea5d6b4e0293e6b78/video_thumbnails_new/223391182fb4c352f0702a01da5e4779.png" width="564" data-bit="iit" /></a></td>
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<td valign="top">Have a look at our launch trailer above.After more than 2 years of development we're very excited to be launching <strong>Eyes of Hellfire</strong> into Early Access today. The game has already been influenced by community feedback from our prior beta tests, and that collaboration will continue in our Early Access journey. Today we're launching with a pile of features and more to come including new scenarios, curses and characters.</p>
<p>Hope you get a chance to try it!</p>
<p>Thank you for your continued support.<br />
Colm, and the rest of the Gambrinous team.</p>
<h2><strong>Some quotes from playtesters:</strong></h2>
<p>“Hearing my friend scream from down the hall was a delight.”</p>
<p>"You have made Irish history of the Hellfire club relevant again!"</p>
<p>“And now a round of applause for the proximity chat, better than most game I've played. It doesn't feel cheap, like a linear volume graph based on distance, we really felt in the game with this one. Hearing each other scream with a reverb was GOLD COMEDY. Congrats!”</p>
<p>“It feels very unique. And I am a person who regularly watches streamers play horror games, so I would eat this up, especially if it has some overarching plot I haven't seen”.</p>
<p>“The artstyle is amazing, the game's atmosphere is on point.”</p>
<p>“Just the fact it isn't your typical scary game, I still had a couple jump scares, but it's a new take on card games, it's like card meets horror. I also enjoy that type of card games, the health and vigour aspect”.</p>
<p>“I enjoy the artstyle, figuring out riddles together is great. I also love that the game allows this many players, usually games max out at 4”.</p>
<p>“I really liked when I got personally "spoken" to, telling me to not tell my friends about it. It made it feel more exciting and inclusive”.</p>
<p>“The atmosphere and staging itself was amazing. I liked the old school paranormal vibes along with the architecture of the game. The dark ambience definitely fit the gothic vibes that they were going for. The cutscenes were well done and I like the way the quest items fit into the storyline as well. Nothing felt out of place”.</p>
<p>“I love a good backstory and lore to each character and a game in general. This game seemed to have all of that, it was really fun to read through each character's bio and get a deeper understanding from the journal”.</p>
<p>“You guys nailed it with the atmosphere!! Right at the start of the game I got shivers. Everything is in the right place, the sounds, the music theme, the art style. Definitely a gothic game clearly characterized by mystery. The writing is in the right direction and the playable characters theme GREAT!”</p>
<p>“You can tell there's a lot of heart and soul put into the game”</p>
<p>“It was a game I have never seen, it's been a while since we got a unique and very good horror game and THIS IS IT.”</td>
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		<title>Captains of Industry &#8211; a card game in a month</title>
		<link>http://blog.gambrinous.com/2013/06/18/captains-of-industry-a-card-game-in-a-month/</link>
		<comments>http://blog.gambrinous.com/2013/06/18/captains-of-industry-a-card-game-in-a-month/#comments</comments>
		<pubDate>Tue, 18 Jun 2013 22:04:28 +0000</pubDate>
		<dc:creator>Colm</dc:creator>
				<category><![CDATA[1GAM]]></category>
		<category><![CDATA[Card Games]]></category>

		<guid isPermaLink="false">http://blog.gambrinous.com/?p=468</guid>
		<description><![CDATA[During May I decided to make a physical card game for the One Game A Month challenge. Specifically I wanted to make a game that incorporates the totally sweet drafting mechanic. Drafting is where you deal each player a hand of cards and they pick one to keep and then pass the rest onto their [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>During May I decided to make a physical card game for the <strong>One Game A Month </strong>challenge. Specifically I wanted to make a game that incorporates the totally sweet <a href="http://makeagameofthat.wordpress.com/2013/03/22/mechanics-drafting/">drafting mechanic</a>. Drafting is where you deal each player a hand of cards and they pick one to keep and then pass the rest onto their neighbour, repeating til no cards are left.</p>
<div id="attachment_470" class="wp-caption aligncenter" style="width: 310px"><a href="http://blog.gambrinous.com/wp-content/uploads/Pensioners_1412998a.jpg"><img class="size-medium wp-image-470" title="Pensioners_1412998a" src="http://blog.gambrinous.com/wp-content/uploads/Pensioners_1412998a-300x197.jpg" alt="" width="300" height="197" /></a><p class="wp-caption-text">Why are we all sitting in a row anyway?</p></div>
<p>As a mechanic it is both <strong>easy to grasp</strong> and <strong>strategically deep</strong> &#8211; as you become more familiar with the game you are drafting for you start to not only draft to get cards you want, but also to pick cards that you don't want your neighbours getting once you pass on your remaining cards. It's no wonder that such fantastic games as <a href="http://boardgamegeek.com/boardgame/69789/ascension-chronicle-of-the-godslayer">Ascension</a>, <a href="http://boardgamegeek.com/boardgame/36218/dominion">Dominion </a>and <a href="http://boardgamegeek.com/boardgame/68448/7-wonders">7 Wonders</a> all use drafting as a base. Read on to find out how I fared!</p>
<h2><span id="more-468"></span>An Industrial Theme</h2>
<p>Our 1GAM splinter group <a href="http://groups.google.com/group/one-game-a-month-dublin ">One Game A Month Dublin</a> runs its own monthly themes and for May ours was <strong>INDUSTRY</strong>. This gave me a fantastic focus for my card drafting game, and I quickly came up with the idea for a game set during the <a href="http://en.wikipedia.org/wiki/Industrial_Revolution">Industrial Revolution</a> of about 1800 (ish). You would be an industrialist of the era building up your production &amp; trade empire. Here you can see some early investigation into the possible industries and technological advancements of the time:</p>
<div id="attachment_472" class="wp-caption aligncenter" style="width: 310px"><a href="http://blog.gambrinous.com/wp-content/uploads/industrial_revolution_brain.jpg"><img class="size-medium wp-image-472" title="industrial_revolution_brain" src="http://blog.gambrinous.com/wp-content/uploads/industrial_revolution_brain-300x224.jpg" alt="" width="300" height="224" /></a><p class="wp-caption-text">Some interesting facets of the Industrial Revolution..</p></div>
<p>My initial thoughts were to make a game where you alternate between drafting to get cards and playing the cards to expand your empire. I could have cards that represented some of the ideas pictured above, with the overall goal being to get the best trade empire by the end of the game. I started thinking along the lines of having both basic resource cards and more complex ones that were more powerful but needed prerequisites to be able to play them &#8211; so that early in the game you would be torn between choosing the basics to get you started or choosing the super cards that you wanted to be able to play later on.</p>
<h2>A Paper Prototype</h2>
<p>With a rich theme in hand and ideas for cards a-plenty it was time to build the first playable prototype. This by the way is the absolute best thing about building a physical game &#8211; it is just <strong>so easy to prototype</strong>. All you need is pen &amp; paper plus some <a href="http://www.amazon.com/b?ie=UTF8&amp;node=2358925011">card sleeves</a> (€6 got me 100 sleeves from a local comic book shop). This part is far faster than coding up a computer game prototype!</p>
<div id="attachment_473" class="wp-caption aligncenter" style="width: 233px"><a href="http://blog.gambrinous.com/wp-content/uploads/captains_prototype.jpg"><img class="size-medium wp-image-473" title="captains_prototype" src="http://blog.gambrinous.com/wp-content/uploads/captains_prototype-223x300.jpg" alt="" width="223" height="300" /></a><p class="wp-caption-text">The pen (and card protector sleeve) is mightier than the .. um..</p></div>
<p>Very soon I had a playable game! I had cards that produced basic materials (initially cotton, coal or iron), cards that doubled your output, cards that doubled your sale price for materials, and cards that messed with your opponent's play. Even at this incredibly early stage I was able to play the game and get a sense of how it was coming together &#8211; and already there was the makings of a fun game!</p>
<h2>Making It Shiny</h2>
<p>My next step was to draw up some card designs in photoshop. Once again the theme of the industrial revolution made this easy &#8211; everything from my colour scheme, fonts, patterns (from wallpaper!) could be inspired by historical counterparts. In a single evening I had a workable template for all my cards:</p>
<div id="attachment_486" class="wp-caption aligncenter" style="width: 610px"><a href="http://blog.gambrinous.com/wp-content/uploads/card_templates2.jpg"><img class="size-full wp-image-486" title="card_templates" src="http://blog.gambrinous.com/wp-content/uploads/card_templates2.jpg" alt="" width="600" height="250" /></a><p class="wp-caption-text">Shiny!</p></div>
<p>Here you can see the three types of card you could draft and build: Holdings (which produce materials), Events (which have a one off effect and are then discarded), and Technologies (which give you alone some sort of permanent upgrade). As I worked through the nice-looking prototype stage I was also reworking the rules of the paper prototype, which was an easy side effect of having to type up each card as I created it. At this point I also added a fourth material type (Wheat) to round out the production side of the game. I also settled on a name for the game: <strong>Captains of Industry</strong>.</p>
<div id="attachment_480" class="wp-caption aligncenter" style="width: 234px"><a href="http://blog.gambrinous.com/wp-content/uploads/captains_beta2.jpg"><img class="size-medium wp-image-480" title="captains_beta2" src="http://blog.gambrinous.com/wp-content/uploads/captains_beta2-224x300.jpg" alt="" width="224" height="300" /></a><p class="wp-caption-text">Card Sleeves. Seriously just get some!</p></div>
<p>Now I could print and cut up a nicer looking prototype &#8211; reusing those all important card sleeves &#8211; and I was ready to get some people playing the game. At this point I'd say I had spent about 4 evenings total on this (far less effort than my previous month's flash game <a href="http://blog.gambrinous.com/2013/05/01/dungeon-delver-a-game-in-a-month/">Dungeon Delver</a> for example).</p>
<div id="attachment_476" class="wp-caption aligncenter" style="width: 310px"><a href="http://blog.gambrinous.com/wp-content/uploads/captains_beta.jpg"><img class="size-medium wp-image-476" title="captains_beta" src="http://blog.gambrinous.com/wp-content/uploads/captains_beta-300x224.jpg" alt="" width="300" height="224" /></a><p class="wp-caption-text">This is starting to look professional!</p></div>
<h2>Playtest Until It Becomes Fun</h2>
<p>Another massive advantage of building a physical game is that most of the key rules simply exist in your head. Tweaking things that <strong>only exist in your head</strong> is really, really easy. Every time I was able to get 2-4 players together to play out the game I was able to tweak rules to make things simpler or better, often between games! The power of not having to <strong>code</strong> rule changes is extreme. This is why even computer game designers often make a paper prototype first! And when I wanted to change the cards themselves, I could do it with some self adhesive labels and a pen. Nice.</p>
<div id="attachment_479" class="wp-caption aligncenter" style="width: 233px"><a href="http://blog.gambrinous.com/wp-content/uploads/captains_dubludo.jpg"><img class="size-medium wp-image-479" title="captains_dubludo" src="http://blog.gambrinous.com/wp-content/uploads/captains_dubludo-223x300.jpg" alt="" width="223" height="300" /></a><p class="wp-caption-text">Captains of Industry at dubLUDO</p></div>
<p>I brought the prototype of Captains of Industry to the monthly <strong>1GAM Dublin</strong> meetup, and then to a similar event called <a href="https://twitter.com/search?q=%23dubLUDO&amp;src=hash">dubLUDO</a> which is all about showcasing your in-development game. I even forced coworkers and family to try it out! And every time I was watching like a hawk for ways to make it simpler to grasp, or richer in depth, and incorporating them into the prototype.</p>
<h2>Print It Professionally</h2>
<p>Now it was time to get a proper professionally printed set of cards. I went back to my design templates and reworked them with all the rule &amp; card tweaks I had incorporated into the sleeved prototype. When this was done I then uploaded my card art to a print-on-demand service called <a href="https://www.thegamecrafter.com/">The Game Crafter</a> and ordered myself a couple of copies of the game.</p>
<div id="attachment_481" class="wp-caption aligncenter" style="width: 222px"><a href="http://blog.gambrinous.com/wp-content/uploads/early_riser.png"><img class="size-medium wp-image-481" title="early_riser" src="http://blog.gambrinous.com/wp-content/uploads/early_riser-212x300.png" alt="" width="212" height="300" /></a><p class="wp-caption-text">A new card for managing play</p></div>
<p>Once these arrive I will be looking into doing a proper print run of the game. Get in touch or leave a comment if you are interested in getting your own copy of <strong>Captains of Industry</strong>!</p>
<p><strong>Edit</strong>: The profesionally printed cards arrived.. looking good!</p>
<div id="attachment_493" class="wp-caption aligncenter" style="width: 310px"><a href="http://blog.gambrinous.com/wp-content/uploads/captains_of_industry2.jpg"><img class="size-medium wp-image-493" title="captains_of_industry" src="http://blog.gambrinous.com/wp-content/uploads/captains_of_industry2-300x224.jpg" alt="" width="300" height="224" /></a><p class="wp-caption-text">SHINY</p></div>
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