The Art of Dungeoneering
I'm used to working by myself when it comes to game making. And one area where I am sadly challenged is in the realm of art. I tend to use free game art, or hack together my own programmer art, and in general I was happy with what I could produce. But I now realise I was completely wrong.
I've recently started collaborating with a super artist called Fred Mangan for Guild of Dungeoneering and he has produced some absolutely beautiful work that blows what I had put together right out of the water. I'm not sure I'll ever be able to work on a game with my own nasty art again!
That's the new logo for Guild of Dungeoneering. Lets compare it with what I had made..
I think we can all agree that's a pretty big difference in quality! Read on to see a whole load more of Fred's art for Guild of Dungeoneering.
Finding an artist
Once I had a playable prototype of my game at the end of October I decided to try and find an artist to collaborate with. I posted up a job ad in a few different game art forums and tweeted about it. After a week I had a decent number of people get in touch with me about it.
I narrowed these down to a shortlist of three and set up a short skype call with each of them to talk about the project. In the end I picked Fred Mangan but it wasn't an easy decision. All of them were that happy combination of friendly & talented. I was surprised how easy the process was.
Picking a style
Before I made the decision to try and find an art partner I was thinking about how I could do original art for Dungeoneering myself. One idea I had was to go with a crude hand-drawn look by actually drawing everything myself on blue graph paper and then scanning it in. This would have the neat advantage of looking a bit like those old D&D maps you might have drawn on graph paper back in the day.
Myself and Fred decided this idea was worth pursuing as a 'look' for the game once he got on board. He quickly churned out a full set of replacement tiles of different kinds of corridors and rooms that would slot in together to form a map, and all in a style that looked like it had been drawn in pencil on blue graph paper. Over the next few weeks he created more and more art and I have to say I think he really nailed it. Guild of Dungeoneering has never looked so good!
If you are interested in the game you can try playing it here, or have a look at the Tigsource devlog thread or the Facebook page to see what's coming next. Thanks!
2 Comments
Thanks for blog.I read it,its nice,but I am expecting some technical aspects or points in it.Your imagination for hero character is cute.
[…] you can see in this post by Colm about Guild of Dungeoneering's new art style the game's art has progressed from flat developer art to a very crisp and delightful […]