As part of an interview for a change of company in my day job (web app developer) I gave a 20 min presentation on a topic of my choice. I went with an overview of Flash Game Development – how you can easily do it as a programmer, and how you can make it work as a business. You can view the full presentation on slideshare by clicking the image below – just make sure to switch the comments tab over to 'speaker notes' (below the slides) as everything will make a lot more sense then!
Archive for the ‘Company News’ Category
Screenshots From The Past Year
One great thing about working with version control (here at Gambrinous Towers we loveĀ Subversion – and so would you if you just gave it a chance) is that you can go back and look at snapshots of your game as it was in the PAST. And that's just what I've been doing recently, rebuilding older versions of the game prototype to look at all the delicious progress that's been made. And I've decided to share the screenshots with you! Enjoy!
Revision 11. It didn't do much more than you can see here.
Here's the oldest build saved into our SVN repository, from November 2008, representing the first few weeks of getting my head around Flex and tiling. There was no animation or smooth scrolling yet, the little guy just jumped around on screen as you clicked on a target space.
How We Built a Game Portal Faster Than You Can Say "Gambrinous Games Rulez, OK".
In Part I, we announced the launch of our brand new game portal, GambrinousGames.com. I'd like to take a few minutes of your time to talk to you about how we launched our portal in record time, and how this same process can be quick and painless for you too. Gather 'round everyone and let me guide you through our journey to Game Portaldom.
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Introducing GambrinousGames.com

Er, not that game Portal
We've been busy beavers over here on Planet Gambrinous the past couple of months, and we're finally ready to announce the fruit of our labour! Our very own brand spanking new flash game portal, imaginatively titled: Gambrinous Games. Well, as some of our more attentive readers might attest, it's not that brand spanking new. It has been hanging around for a little while now, and has already gone through one iteration already, and we're working on a new design as we speak — but it's our little experiment and we finally feel ready to formally announce it. Read More »
CrowdSourcing our Logo
Gambrinous is something we are running in our free time, so we were paying for all business setup costs out of our own pockets. Our budget didn't stretch to traditional design agencies, so we were forced to seek out an alternative route of getting design work done. We eventually decided to try a CrowdSourcing site called crowdSPRING.
The concept is quite simple. You post a project on the site with a brief and a set budget, and based on that information, designers will contribute designs which you can rate and provide feedback on. Ultimately, you pick one clear winner and they are awarded the full budget. It is possible to add second and third place prizes, but we decided against this.
What's The Plan?
Despite being a Super Genius he never seemed to think his plans quite through. Here's hoping our bomb hits the target even if we sail on over the cliff edge!
1. The Game
We're going to make a turn-based tactics game, focused on multiplayer and with persistant units to allow more long-term growth and strategy.
And So It Begins
Two programmers with no game development experience, no designer, no pile of funding, no fancy offices, and only what free time we find outside our full time jobs.
We are going to make a game company and talk all about it here. Let's just step through a few of the things you can expect:
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