We want to build up this part-time game development gig into a successful business, so we have to think about how to make this profitable from the beginning! Here's how we are going to monetise the games we are working on – if you are a game developer (or thinking of becoming one) this should be very helpful to you too!
Archive for November, 2008
Gambrinous is something we are running in our free time, so we were paying for all business setup costs out of our own pockets. Our budget didn't stretch to traditional design agencies, so we were forced to seek out an alternative route of getting design work done. We eventually decided to try a CrowdSourcing site called crowdSPRING.
The concept is quite simple. You post a project on the site with a brief and a set budget, and based on that information, designers will contribute designs which you can rate and provide feedback on. Ultimately, you pick one clear winner and they are awarded the full budget. It is possible to add second and third place prizes, but we decided against this.
Despite being a Super Genius he never seemed to think his plans quite through. Here's hoping our bomb hits the target even if we sail on over the cliff edge!
1. The Game
We're going to make a turn-based tactics game, focused on multiplayer and with persistant units to allow more long-term growth and strategy.