Archive for November, 2008

Making Money From Your Game

Published on 18th November 2008 by Colm | 12 Comments
Itsa Money!

Itsa Money!

We want to build up this part-time game development gig into a successful business, so we have to think about how to make this profitable from the beginning! Here's how we are going to monetise the games we are working on – if you are a game developer (or thinking of becoming one) this should be very helpful to you too!

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CrowdSourcing our Logo

Published on 5th November 2008 by Peter | 6 Comments

Gambrinous is something we are running in our free time, so we were paying for all business setup costs out of our own pockets. Our budget didn't stretch to traditional design agencies, so we were forced to seek out an alternative route of getting design work done. We eventually decided to try a CrowdSourcing site called crowdSPRING.

The concept is quite simple. You post a project on the site with a brief and a set budget, and based on that information, designers will contribute designs which you can rate and provide feedback on. Ultimately, you pick one clear winner and they are awarded the full budget. It is possible to add second and third place prizes, but we decided against this.

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What's The Plan?

Published on 5th November 2008 by Colm | 4 Comments
Wile E. Coyote, Super Genius

Wile E. Coyote, Super Genius

Despite being a Super Genius he never seemed to think his plans quite through. Here's hoping our bomb hits the target even if we sail on over the cliff edge!

1. The Game

We're going to make a turn-based tactics game, focused on multiplayer and with persistant units to allow more long-term growth and strategy.

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