Archive for January, 2015

A Beautiful Partnership

Published on 27th January 2015 by Colm | One Comment

I'm very glad to announce that we have partnered with Versus Evil to publish Guild of Dungeoneering!

It's OK, they are AGAINST evil

This means we'll have more time to focus on making the game as amazing as it deserves to be, while Versus Evil looks after everything else for us.

This also means we'll be able to showcase the game at several upcoming gaming expos including PAX SouthGDC, PAX East, and EGX Rezzed. Exciting times!

There's a full press release for those of you who are into that kind of thing.

Creating the Scribble Effect in Guild of Dungeoneering

Published on 6th January 2015 by Owen | Comments Off

One of the big draws of Guild of Dungeoneering is the distinctive art style created by Fred;  it really evokes that feeling of playing a paper and pencil style RPG, where you are sketching out your own dungeon maps. However we felt we weren’t doing that art justice in the transitions between picking a room card and it appearing on the page. Rooms simply faded in to a static image. We also weren’t really happy with the way the game was highlighting possible placement positions for new rooms, showing just question marks in valid locations when in the middle of the placement sequence, which was confusing for some players.

the finished Scribble Effect

the finished Scribble Effect in action

So when I joined the team one of my tasks was to try and implement solutions to these issues, eventually coming up with what I call the Scribble Effect.

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