The Art of Dungeoneering

Published on 1st December 2013 by Colm | Post a comment

I'm used to working by myself when it comes to game making. And one area where I am sadly challenged is in the realm of art. I tend to use free game art, or hack together my own programmer art, and in general I was happy with what I could produce. But I now realise I was completely wrong.

I've recently started collaborating with a super artist called Fred Mangan for Guild of Dungeoneering and he has produced some absolutely beautiful work that blows what I had put together right out of the water. I'm not sure I'll ever be able to work on a game with my own nasty art again!

Did you spot the little pencils?

Did you spot the little pencils?

That's the new logo for Guild of Dungeoneering. Lets compare it with what I had made..

Font + icon in two colours. Pretty much the limit of my abilities!

Font + icon in two colours. Pretty much the limit of my abilities!

I think we can all agree that's a pretty big difference in quality! Read on to see a whole load more of Fred's art for Guild of Dungeoneering.

Finding an artist

Once I had a playable prototype of my game at the end of October I decided to try and find an artist to collaborate with. I posted up a job ad in a few different game art forums and tweeted about it. After a week I had a decent number of people get in touch with me about it.

I narrowed these down to a shortlist of three and set up a short skype call with each of them to talk about the project. In the end I picked Fred Mangan but it wasn't an easy decision. All of them were that happy combination of friendly & talented. I was surprised how easy the process was.

Picking a style

Before I made the decision to try and find an art partner I was thinking about how I could do original art for Dungeoneering myself. One idea I had was to go with a crude hand-drawn look by actually drawing everything myself on blue graph paper and then scanning it in. This would have the neat advantage of looking a bit like those old D&D maps you might have drawn on graph paper back in the day.

Myself and Fred decided this idea was worth pursuing as a 'look' for the game once he got on board. He quickly churned out a full set of replacement tiles of different kinds of corridors and rooms that would slot in together to form a map, and all in a style that looked like it had been drawn in pencil on blue graph paper. Over the next few weeks he created more and more art and I have to say I think he really nailed it. Guild of Dungeoneering has never looked so good!

The title screen. Check out the Gambrinous logo in the game's style :D

The title screen. Check out the Gambrinous logo in the game's style :D

Concept of a dungeon exploration run

Concept of a dungeon exploration run

 

The hero - he'll dress up in weapons & armour as he finds them

The hero – he'll dress up in weapons & armour as he finds them

Some monster sprites

Some monster sprites

If you are interested in the game you can try playing it here, or have a look at the Tigsource devlog thread or the Facebook page to see what's coming next. Thanks!

Posted in: Guild of Dungeoneering |

Thanks for reading! Now check out Guild of Dungeoneering, a game I'm making where you build the dungeon instead of controlling the hero! \o/
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2 Comments

  1. Thanks for blog.I read it,its nice,but I am expecting some technical aspects or points in it.Your imagination for hero character is cute.

    Posted by Lopez on December 27th, 2013 at 7:20 am
  2. […] you can see in this post by Colm about Guild of Dungeoneering's new art style the game's art has progressed from flat developer art to a very crisp and delightful […]

    Posted by Guild of Dungeoneering gets new art | Pixel Crafters on January 28th, 2014 at 9:48 pm