Archive for the ‘Flex’ Category

Dungeon Delver – a game in a month

Published on 1st May 2013 by Colm | 5 Comments

Since gamejams work so well for my gamedev productivity I've decided to take part in a similar monthly challenge: One Game A Month. The basic idea is to try and finish one game every single month – it can be something simple or complex as long as you complete something every month. There is loads more information at onegameamonth.com – I highly recommend taking part!

Make Gamedev Challenges. Not Excuses.

Not only that – but I've helped set up a meetup group for fellow 1GAM enthusiasts in Dublin, Ireland. We are going to meet at the end of every month to playtest each others creations and generally swap war stories. Our very first meetup was last night and was a great success! If you want to join us sign up to the 1GAM-Dublin google group. But what about my game for April? Read on!

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Flash Development With Flex

Published on 28th December 2008 by Colm | One Comment

Flex is a free development framework from Adobe that can compile your work into both Flash movies (which run on any browser), or into AIR desktop applications that can run on any operating system. With Flash being almost universal on browsers it has always been a great way to deploy interactive or rich media applications online; Flex makes it much easier to do this, especially if – like us – you are from a programming rather than a design background (the traditional creators of Flash content). Flex has a lot of built-in components to help make what they call RIAs (Rich Internet Applications), which are basically spruced up web applications delivered via Flash. Here's a great example of a sweet-looking app built with Flex, twittervision 3D which shows live Twitter tweets on a 3D globe. Very nicey.
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