Today I want to talk a bit more about the thing you do the most in Guild of Dungeoneering: send out your
expendable minions valued guild members on Quests!
Time For An Adventure
You start the game with a tiny guild and a single loyal follower, the Chump. And there's just one Adventure available, which is a pretty easy one that acts as a nice introduction to the game. Adventures are places you can send your dungeoneers to try and tackle Quests. Most adventures feature a series of quests you need to tackle in order, though there are some that just have a single quest. The final quest in an adventure is always a boss battle.
Here's what the world map looks like when you just have that introductory adventure to attempt.
Cloudy with chance of tutorial.
As soon as you beat this first adventure, taking down your first boss, you unlock three further adventures. So from now on you have a bit of choice about which ones you want to try next. And as you beat these ones, more unlock!
OK that's more like it!
Always Be Questin'
Click on any adventure icon on the world map and you get to see the current quest for that location. Multi-part adventures should be revisited after each victory until you beat the boss and clear the adventure. Here's that starting adventure… of course since it's your first task we couldn't resist sending you off to deal with some rats!
This is also where you select which of your dungeoneers to send on the quest, and of course where you pick a blessing. Blessings are part of the unlock system – make sure to unlock at least one early on. They give your dungeoneer a bonus for that particular quest run.
Here's an example of a multipart adventure before you beat the first Quest and then just before taking on the final boss Quest.
Embro! I remember him from the playable alpha!
Time for revenge, Embro!
So How Do I Win Again?
Within any particular quest you'll see your objectives at the top right. Sometimes they are simple, like this one where you just need to kill any three monsters (with some rats pre-provided).
Please, no more rats!
Sometimes they are a bit more involved. Here we need to steal the Orb of Nosiness, which is protected by that scary looking Eye Beast. And to make it worse we only have 8 turns before he turns us to stone!
Just how nosy can you be without a nose?
Exploring The Campaign Map
As you plunder your way through the campaign map you will get to explore new regions. At first you'll do your questing in The Grasslands, but once that's thoroughly looted you'll get to try the Azca Jungle:
Each region has it's own unique tileset when you are questing there. Check out this sweet jungle action!
Try and get them alone!
Woah! A two-headed ettin, right behind you!
Our third region in the game is the Dwarven Mines, which is full of nasty contraptions.
So. Much. Adventure.
Doesn't look that masterful to me!
And of course we have a finale adventure once you've battled your way through all three regions. I won't spoil it for you!