Archive for October, 2013

Guild of Dungeoneering – now available for pre-order!

Published on 31st October 2013 by Colm | 2 Comments

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"Recruit adventurers to explore dungeons for the glory of your Guild. Build the dungeon room by room, fill it with monsters, traps and treasure .. and hope your dungeoneers have what it takes to return victorious!"

[A dungeon crawler where you don't get to control the adventurer. Instead you lay out the dungeon one room at a time (including treasure & monsters) and he proceeds according to his AI. You want him to explore, level up, find treasures and ultimately survive - but you don't get to directly control him.]

 

Playable Alpha & pre-orders now available here:

http://gambrinous.com/games/dungeoneering/

 

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Guild of Dungeoneering, now under construction..

Published on 19th October 2013 by Colm | One Comment

Guild of Dungeoneering: "Recruit adventurers to explore dungeons for the glory of your Guild. Build the dungeon room by room, fill it with monsters, traps and treasure .. and hope your dungeoneers have what it takes to return victorious!"

Dungeoneering, a perfectly cromulent word.

Dungeoneering, a perfectly cromulent word.

[A dungeon crawler where you don't get to control the adventurer. Instead you lay out the dungeon one room at a time (including treasure & monsters) and he proceeds according to his AI. You want him to explore, level up, find treasures and ultimately survive - but you don't get to directly control him.]

This is a game I'm creating this month for the Ludum Dare October Challenge. I'm taking a 1GAM game I made called Dungeon Delver and making it fun and replayable, and hopefully by the end of the month I have something good enough to sell a copy of.

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Marketing Your Game In A Rush

Published on 3rd October 2013 by Colm | 6 Comments

This month I am combining my One Game A Month addiction with something new and exciting: the October Challenge. It is a simple challenge: 'Finish a game — Take it to market — Earn $1'.

Then buy one dollar's worth of cocaine and PARTY

Then buy one dollar's worth of cocaine and PARTY

I have recently been finishing a lot of smaller games thanks to game jams and One Game a Month. This is a great feeling and absolutely every wannabe game developer should start by finishing something. However there is another side to becoming a successful independent game developer, namely marketing your game so more than two people hear about it and polishing your game so that those you reach are willing to throw you some cash.

Join me as I outline my plan to polish, market & release a simple game within a month.

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