Archive for the ‘Company News’ Category

Guild of Dungeoneering – coming to Steam!

Published on 22nd May 2014 by Colm | Comments Off

Guild of Dungeoneering is coming to Steam!

Steam! You son of a bitch!

Steam! You son of a bitch!

Thank you for all the support, votes and comments on Greenlight!

The game is currently in active, open development. If you want to see the latest updates I'd suggest checking out this devlog thread on TIGSource, where I talk about what I'm working on next, share first looks at new content, and take feedback and suggestions from YOU the player!

There's also @gambrinous on twitter and the facebook page.

If you want to pre-order the game right now you can do that here. Pre-orders will get the full game on release (including a key for Steam). You can also play the latest alpha version of the game at that page.

If you want to find out what it takes to get through Greenlight in 2014 check out this AMA I did on reddit last week. I'll be writing up a blog post about it very soon, too.

Some Announcements: Trailer, Greenlight & Fulltime Indie

Published on 16th April 2014 by Colm | Comments Off

The last week has been an important one for me. I've given up my job and become a fulltime indie game developer, I've released the first trailer for Guild of Dungeoneering and launched the game on Steam Greenlight.

Independent of being paid, that is!

Independent of being paid, that is!

Indie can be hard to define and is definitely a bit too overloaded these days, but it explains quite well what I'm trying to do. I'll be mostly working by myself making games. I like to compare myself to a writer who has decided to give up the day job and focus entirely on finishing that first novel.

A wild TRAILER appeared!

So this has been in the works for a couple of months. Fred (who is doing all the art for Guild of Dungeoneering) came up with the script, the jokes, did all the animation, picked the music and even did the voiceover for it!! Talented fellow! Have a look yourself:

We released this last Wednesday at the same time as a big press blitz I coordinated which has led to quite a few people writing about us, which is fantastic! I'll write up a longer post about the experience later on.

For Your Consideration

We also launched on Steam Greenlight at the same time, to try and maximise any press exposure we got for the trailer and convert as much of it as possible into Greenlight votes and attention.

Have YOU voted yet?

So far this is going well, though not quite the rocketship to the top I was hoping for. As of this writing we are 42% of the way to the top 100 with 2,910 yes votes. Sadly a massive proportion of visits to the page has been from within Greenlight itself, so despite getting some big numbers to the main game page in the last few days they haven't quite translated into Greenlight traffic. That said, I'm sure anyone who's looking at the game page and clicks through to greenlight is pretty likely to throw down a yes vote.

I do have some more ideas to get extra traffic onto greenlight so more on that when it's ready. I'll also write up a much longer post on the whole experience once we're through. Oh and if you've voted for the game - Thanks! It's really appreciated!

Guild of Dungeoneering – now available for pre-order!

Published on 31st October 2013 by Colm | 2 Comments

dungeoneering_banner

"Recruit adventurers to explore dungeons for the glory of your Guild. Build the dungeon room by room, fill it with monsters, traps and treasure .. and hope your dungeoneers have what it takes to return victorious!"

[A dungeon crawler where you don't get to control the adventurer. Instead you lay out the dungeon one room at a time (including treasure & monsters) and he proceeds according to his AI. You want him to explore, level up, find treasures and ultimately survive - but you don't get to directly control him.]

 

Playable Alpha & pre-orders now available here:

http://gambrinous.com/games/dungeoneering/

 

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A Short Talk On Flash Game Development

Published on 12th August 2011 by Colm | 8 Comments

As part of an interview for a change of company in my day job (web app developer) I gave a 20 min presentation on a topic of my choice. I went with an overview of Flash Game Development – how you can easily do it as a programmer, and how you can make it work as a business. You can view the full presentation on slideshare by clicking the image below – just make sure to switch the comments tab over to 'speaker notes' (below the slides) as everything will make a lot more sense then!

Screenshots From The Past Year

Published on 1st February 2010 by Colm | 5 Comments

One great thing about working with version control (here at Gambrinous Towers we love Subversion – and so would you if you just gave it a chance) is that you can go back and look at snapshots of your game as it was in the PAST. And that's just what I've been doing recently, rebuilding older versions of the game prototype to look at all the delicious progress that's been made. And I've decided to share the screenshots with you! Enjoy!

Revision 11. It didn't do much more than you can see here.Revision 11. It didn't do much more than you can see here.

Here's the oldest build saved into our SVN repository, from November 2008, representing the first few weeks of getting my head around Flex and tiling. There was no animation or smooth scrolling yet, the little guy just jumped around on screen as you clicked on a target space.

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How We Built a Game Portal Faster Than You Can Say "Gambrinous Games Rulez, OK".

Published on 2nd June 2009 by Peter | 5 Comments

In Part I, we announced the launch of our brand new game portal, GambrinousGames.com. I'd like to take a few minutes of your time to talk to you about how we launched our portal in record time, and how this same process can be quick and painless for you too. Gather 'round everyone and let me guide you through our journey to Game Portaldom.
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Introducing GambrinousGames.com

Published on 19th April 2009 by Peter | 7 Comments
Er, not that game Portal

Er, not that game Portal

We've been busy beavers over here on Planet Gambrinous the past couple of months, and we're finally ready to announce the fruit of our labour! Our very own brand spanking new flash game portal, imaginatively titled: Gambrinous Games. Well, as some of our more attentive readers might attest, it's not that brand spanking new. It has been hanging around for a little while now, and has already gone through one iteration already, and we're working on a new design as we speak — but it's our little experiment and we finally feel ready to formally announce it. Read More »

CrowdSourcing our Logo

Published on 5th November 2008 by Peter | 6 Comments

Gambrinous is something we are running in our free time, so we were paying for all business setup costs out of our own pockets. Our budget didn't stretch to traditional design agencies, so we were forced to seek out an alternative route of getting design work done. We eventually decided to try a CrowdSourcing site called crowdSPRING.

The concept is quite simple. You post a project on the site with a brief and a set budget, and based on that information, designers will contribute designs which you can rate and provide feedback on. Ultimately, you pick one clear winner and they are awarded the full budget. It is possible to add second and third place prizes, but we decided against this.

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What's The Plan?

Published on 5th November 2008 by Colm | 4 Comments
Wile E. Coyote, Super Genius

Wile E. Coyote, Super Genius

Despite being a Super Genius he never seemed to think his plans quite through. Here's hoping our bomb hits the target even if we sail on over the cliff edge!

1. The Game

We're going to make a turn-based tactics game, focused on multiplayer and with persistant units to allow more long-term growth and strategy.

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And So It Begins

Published on 15th October 2008 by Colm | 3 Comments
2001: A Gambrinous Odyssey

2001: A Gambrinous Odyssey

Two programmers with no game development experience, no designer, no pile of funding, no fancy offices, and only what free time we find outside our full time jobs.

We are going to make a game company and talk all about it here. Let's just step through a few of the things you can expect:

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